Audio Streaming Testing

March 29th, 2020 § Comments Off on Audio Streaming Testing § permalink

Testing out embeding Mixlr


Bryan Bugfrog is on Mixlr

360 Testing

February 11th, 2020 § Comments Off on 360 Testing § permalink

Inside Barcelona

Crafting a Cover Letter – Would you hire me?

February 23rd, 2018 § Comments Off on Crafting a Cover Letter – Would you hire me? § permalink

Name Tag for Bugfrog

I’m looking for a new job, so I get to send out cold-open letters that I hope will cut through the clutter of all the other letters companies receive these days.

How’s this sound? Would you hire me? Will you? Please?

Dear Future Co-worker,

Astronaut-Samurai-Plumber. If you want to hire someone, that’s the description you want to see. All the best qualities, all in one.

Smart, a team-player, but self-sufficient, flexible, and resourceful.

Dedicated, efficient, good with tools, and as refined as events require.

When you need one, you NEED one. Whatever it is, fix it.

Astronaut-Samurai-Plumbers are unique. They’re not afraid to look at things from new angles, find a new solution. They might even write a cover letter in third person. Isn’t that who you want in a creative? Someone who takes the time to not just make things, but make things happen.

How do you find an Astronaut-Samurai-Plumber? They work in places that keep them challenged. Shifting responsibilities, diverse duties– jack-of-all-trades-type jobs. That is where they stand out. “Master of none” is the tail end of that old saying, but the Astronaut-Samurai-Plumber doesn’t fall into that trap. They build on each task, connecting and refining so that each skill is linked, each step is part of a whole. Each new task gets integrated into a flexible system. Handling the details to create the big picture, that’s how they work.

They usually don’t put Astronaut-Samurai-Plumber at the top of their resume (because what kind of maniac would do that?), so you need to be alert. Watch for a person who doesn’t focus on a job title, but on what they really do. Look for someone who accepts challenges and builds on them. And most importantly, stay alert for the person who keeps progressing without taking it too seriously. That’s the key. If someone like that applies to your company, make sure you call them. Talk to them in person. It’s worth the time.

And then I wrap it up with contact information. What do you think? Any suggestions?

End of Twenty-shiteen Wrap-up

December 20th, 2016 § Comments Off on End of Twenty-shiteen Wrap-up § permalink

Ah, 2016. You were a disjointed mouthful of fruit juice joy and bile-scented cottage cheese heart clots. Your only saving grace is the train-wreck maelstrom that 2017 is shaping up to be. I’ll always remember you.

But despite the challenges of this past year, I have much to be thankful for, and feel extremely fortunate. Our family is still here fighting our battles, and surviving together with love. We have some of the most amazing friends I could ever imagine. We live in a place that fits us well and we appreciate. We have also been able to spend a good amount of time seeing amazing live music. I don’t think I’ll ever be able to explain or understand how important this to us.

I haven’t put in as much time reading as I’d like, but here is what I’ve been able to do this year. I’ve really been enjoying collections of science fictions stories from the 40’s – 60’s. It’s amazing how it still reflects the society we live in today. Often scary. The Wool and Post Human Series were quick and good, and I love a good physics book, too.

Got any recommendations?

  • Fluency (Confluence book 1)
  • Genius: The Life and Science of Richard Feynman
  • Octavia’s Brood: Science Fiction Stories from Social Justice Movements
  • Hey Whipple, Squeeze This
  • The Golden Age of Science Fiction Volume 1
  • The 7th Golden Age of Weird Fiction Mega Pack
  • The Pulp Crime Megapack
  • The 1st science Fiction Megapack
  • The 7th Science Fiction Megapack
  • The 11th Science Fiction Mega pack
  • The Complete Collection of HP Lovecraft
  • The 17th Golden Age of Science Fiction Megapack
  • The 19th Golden Age of Science Fiction Megapack
  • The 21st Golden Age of Science Fiction Megapack
  • The 22nd Golden Age of Science Fiction Megapack
  • The Mad Scientist Megapack
  • The Philip K. Dick Megapack
  • True Detective Stories from the Archives of the Pinkertons
  • Wool Omnibus Edition (Wool 1-5) Silo Series
  • Post Human Omnibus Edition (Post Human Series)
  • Data Smart: Using Data Science to Transform Information into Insight
  • Allegiant
  • Thomas Jefferson: Art of Power (still working on this one. Ben Franklin’s was more fun.)

We’ve seen a bunch of movies this year but I can’t remember them. I should start keeping track better. Is there a list that isn’t paginated like crazy? We did see and love Ghostbusters. Kubo and the Two Strings was wonderful. At Finding Dory and every other kids movie I cried like a baby. I still haven’t seen Dr. Strange, Moana, Deadpool, Trolls, and so many more.

I didn’t put nearly enough time into learning the tech I want and need to learn. That will be my focus for this coming year.

To everyone, thank you for being part of our lives. It wouldn’t be the same without you! In the end, life is about experiences, and I plan to go into this new year ready to add the most amazing chapters to my history book. You ready?

A New Uncanny Valley?

February 22nd, 2016 § Comments Off on A New Uncanny Valley? § permalink


As VR and MR enter into the mainstream consciousness, people are starting to get familiar (or at least using) with terms that have been common in the 3D, VR, and animation fields for many years. In one way this is great to see. Language is the key to communication, and once we have a shared set of terms we can share and build on ideas faster and easier. In our world of saturated buzz phrase media though, there can be a disconnect when tech journalists start using a term in a different way than what has been the norm. I’m not opposed to evolution of language, but it’s also important to use consistent terms with established ideas.

The source that inspired me today is an interesting use of the term “uncanny valley”. I’m not going to call this out or reference the usage at this time because I don’t want to add to this new myth. I’ll send the author my comment and let them do as they will.

But to clarify, the uncanny valley isn’t a new idea that has just been created for virtual reality. The uncanny valley concept and term have been around for a long time, and applies to graphics, robotics, sound design, and many other disciplines. Wikipedia has a clear definition here, which is in line with the way the 3D, animation, and graphics industry I have worked in for the last 20 years has used it. Basically:

When features look and move almost, but not exactly, like natural beings, it causes a response of revulsion among some observers.

I am in no way a grammar purist, and I also have a tendency to make up and mash up new words to suit my needs or whims. I also applaud the use of words and language to bring a creative approach to concepts allowing for a fresh or extended perspective to further conversation. But once a term has a definition, stating that it means something totally different is a disservice to the community of participants and spectators.

I’m sure it is very difficult to keep up with the plethora of terms that are emerging from new technology these days, but I do believe that tech writers should learn and understand the language, and help new audiences learn as well.

PS. If I have used any terms above incorrectly, please comment and hammer me for it. I will probably respond that I did it for ironic impact and emphasis, but I still would appreciate the opportunity to learn.

Uncanny Valley from Wikipedia.

Virtual Reality & Mixed Reality: We just don’t know

February 16th, 2016 § Comments Off on Virtual Reality & Mixed Reality: We just don’t know § permalink

There has been a lot of excitement and hype about virtual reality and mixed reality in the news full of predictions, estimates, and expectations for what the future will bring. Much of it is based on actual reality, and there’s a good bit that is based on one of many possible realities. For people in the industry, this is pretty normal. We know what we can do, see what we hope to do, and dream about what could be possible. Seeing the incredible range of possibilities is part of the fun and even more of the excitement.

Where it gets complex is that everything that the industry says, believes, and dreams about is getting published in the media. Spectators less familiar with the deeper aspects of virtual and mixed reality get to see only one part of the magic that is happening right now. They see the speculation, predictions, and the hype designed to get investors enthusiastic about putting their money into the amazing technology that is emerging. This is not only expected but necessary. The technological hurdles still ahead will take ingenuity and investment to overcome, and investors need to know that there is an eventual return waiting for them. And to be sure, there is. Virtual reality and mixed reality are going to be exceedingly important in the future. I have no doubt about it, and neither should anyone else. How important? What will be the “killer app” that pushes it up the hill of development and over the cliff of “oh shit we need that”? We don’t know yet.

As researchers and engineers were developing the protocols for the internet in the 50’s and 60’s, they dreamed of what this new entity could provide. In the early 90’s when American society was getting their first taste of what an accessible internet could be, we all talked about the amazing things we could suddenly do. Download an audio file overnight! Amazing! The reality of those early days was less glossy, less interesting, and certainly more difficult that what we have now. And while some of the dreams of those early researchers and pioneers were spot on, many of the ways we use our connected devices today was never even considered.

That’s where we are now with virtual reality and even more so, mixed reality. The people who are already living with it every day are dreaming of what could be possible, but we don’t know yet how this will impact our world. And that’s a good thing. We need to watch and even help this industry evolve from it’s clumsy infancy to it’s awkward adolescence and teen years. Remember those giant brick cell phones people used to carry? It was necessary, but we didn’t stay there. VR is in the same place. Hopefully the excitement of looking to the future of VR and MR won’t poison the progress that is being made every day. There will be disappointments and missteps. There will be confusion and competition. But one day, we’ll see that the journey was worth it. And we’ll be amazed at how far we’ve come.

Bugfrog Hops Podcast – VR, AR, and MR to the Future – E. 57

February 14th, 2016 § Comments Off on Bugfrog Hops Podcast – VR, AR, and MR to the Future – E. 57 § permalink

Due to sudden publishing issues, Bugfrog Hops podcast is currently available in transcript only. I apologize for the inconvenience, and will get this resolved as quickly as possible.

Here is a SoundCloud link!

Welcome back to Episode 57 of the Bugfrog Hops podcast where I cover things like technology, music and the industry, and whatever else I feel like talking about.

Thanks for joining me today, and I apologize for any issues you may have had streaming this episode. I’m having a slight dispute with our publishing partner so things might be a little bumpy as we work out the details. But don’t worry, I’ll get it all worked out and be up to full speed in no time.

So let’s get to it! As always I like to respond to a few of the comments and questions you have added to the comment stream. Again, I’m very sorry I haven’t been able to answer all your questions and comments in the last few weeks, but my communications intern Terry is healing up fine and hopefully will have full use of at least one arms again very soon. Good heath to you, Terry! Way to be a fighter!

So let’s get started here.
  • Michael E from Enid, OK asked a great question in response to last episode’s discusson of personal liberty. Michael its physically possible, but may be frowned upon in pubic social circles. Proceed with caution, and take your cues from those around you in the moment.
  • I got a letter of regret from last episode’s guest Kansas City Royals manager Ned Yost. Remember he was not able to join us unexpectedly. Apparently there was a challenging mascot incident that he needed to attend to. Sluggerrr we are all pulling for ya. These misunderstandings happen in the Big Leagues. You’ll get through it.
  • And finally to Joshua from Chicago who used the Bugfrog Hotwire – Apply antibiotic ointment, and please, next time contact urgent care before calling me. Good luck.

Be sure to keep sending me your questions, comments, and criticisms through whatever channel works for you. I’m on Facebook, Twitter, Instagram, Snapchat, and now Peach. Certainly looking forward to seeing all your Peaches, so keep em coming.

Don’t forget about the Bugfrog Hotwire on the site, just click the button and leave me a voice message. I’m not afraid to put a new spin on doing things the same as before. Your voices screaming in the night are what keeps me going.

Before I go any further I want to give a warm Bugfrog Hop welcome to our new sponsor Walmart. Great to have you on board and I’m looking forward to a long and prosperous relationship with you. Walmart – where every penny you save forfeits a piece of your soul.

Ok, now we are ready for the real meat of the show, so make sure you have aren’t operating any heavy machinery or handling a weapon while drinking with me today. Today we are talking about another subject I find interesting, and if you one of the subscribed masses, hopefully pretty dang interesting to you as well. Let’s get started shall we?

Virtual Reality. Have you been paying attention to what is going on with VR these days? If you haven’t been following it or noticed anything about it lately, you must have some pretty strict filters on your news feeds – Virtual Reality is in the news feeds multiple times a day for me. From different systems like the Oculus Rift and more importantly the Oculus and the Oculus platform, to the HTC Vive. Yes Vive VIVE, be sure to pronounce that right the VIVE. The Vibe is different and I think the winner in that race was Hitachi, but don’t hold me to that. But there are a variety of tools and platforms that let everyone get a Virtual Reality experience in one way or another. The Samsung Gear works together with a Samsung phone, which is very smart. I have a session in progress for that one coming. Of course Google has their hand in the mix as well starting with the very low cost Google Cardboard, and rumors starting to surface of a new device in development. Stepping a but further into the matrix are the newest Augmented Reality AR offerings like the much anticipated Hololens from Microsoft and the still very magical  unicorn of the field, Magic Leap.

What is interesting about all this VR, AR, and the more approachable Mixed Reality or MR right now is that finally the technology is at the point where regular humans not working in some exclusive research or training facility can actually see this in action. We’ve been seeing this for years in movies and games. Massive three dimensional computer generated worlds that you walk through like the real world, selecting files, getting information beamed to your display, shooting anything that dares to move in your field of vision, very cool stuff that took a lot of people and effort to bring to life.

There have been high tech training and simulation systems for many industries going back decades. 3D surround flight simulators, immersive military and emergence response training environments, even laparoscopic surgery simulators with active haptic response components that let a user feel the pressure when practicing tying off a bleeding artery. Immersive environments have been around for a while, but usually reserved for a select few due to cost and effort required.

Now this technology is available at what will soon be a desktop price. We can buy this without a the budget of a small country. Tools for consumption and creation of 3D immersive experiences right at home. Oculus, Unreal, Unity, Steam, and all the others all waiting for new artists to step into the ring. Were you alive for the desktop publishing revolution? Everyone suddenly could create whatever they needed to share their ideas. It was amazing! A new world… and yes a lot of that world looked like crap with terrible layouts, fonts, and images, but still new and amazing. Information to the masses like never before. How about film editing? Now any filmmaker can start shooting, editing, and sharing in HD what ever idea comes into their head. On their freaking phone! Of course there’s more crap too, some people tell stories like a 5 year old explaining why the cat is blue and in the dryer. But there has been a huge leap in seeing first hand the stories of real people. Creating and sharing has never been more accessible. There is still a technological divide and not everyone has the same access, but that is evolving as well.

So here’s the point I want to make: VR, AR, MR are arriving and are going to be amazing. MR especially is going to change the way we view, interact, and contribute to the world we live in. Right now we are at the beginning, so don’t freak out. There is lots to be figured out still. Just because we can’t go to Walmart and buy a full body haptic response suit and HMD unit for $49.99 with a 10% off coupon doesn’t mean its all crap. We are just looking at the beginning of this experience, and it’s going to be everything we hoped for eventually. For now, it’s a little bulky and goofy, but we’ll get there. The thing is as an industry, people in tech are at least in part dreamers, always thinking “Where can this go? What can this do eventually?” All the amazing and exciting things that COULD be are what keeps us moving forward creating the things that are happening right now. It’s a journey, and the destination keeps getting more interesting and further away the more we learn.

That’s what makes this so exciting for me. This journey has just begun, and we don’t really know where it will go. Discoveries, adventures, victories and epic failures await. We know only a fraction of what this journey will show us, and we have no idea who we will be on the other side. Is there anything cooler?

I’m going to stop there before I get too giddy. If you have any comments or questions, let me know what you think, I look forward to hearing from ya. Maybe we can even get you on the show next time.

One last thing, I’ve just been notified that we lost Walmart as a sponsor. Damn, I though that one was really going to work out. The good news is we have a new sponsor starting next week, so let’s give a big welcome to our new benefactor, the NRA.


Daniel Radcliffe and the Nightsweats – Love this BAND!

September 11th, 2015 § Comments Off on Daniel Radcliffe and the Nightsweats – Love this BAND! § permalink

Can’t stop listening to this band. Saw them at the Illegal Pete’s 20th anniversary last week, Jimmy Fallon before that, around town for years.

That is one talented cat, surrounded by bunch of other talented cats! It’s a new Hogwarts house of talented cats. House of SweatinPuff.

Check em out! Jump or tweet!


New Opportunities for Oculus and VR

September 10th, 2015 § Comments Off on New Opportunities for Oculus and VR § permalink

I love games. Playing games, making games, teaching other people how to make games, making games out of the chores and challenges that invade my daily life. A full universe of games. Now with a hearty wave of VR tech and possibilities hitting the market, 2015-16 will certainly be remembered as the years people started seeing VR games as more than a garage hacker playkit. While this alone is incredibly exciting, there’s an extra kicker here that is starting to build up momentum and has a ton of potential for VR/AR designers and developers. Finally, industries beyond gaming are also starting to look at an Oculus experience as a viable solution to their own challenges. Education, industry training, advertising, medical training, physical and mental rehabilitation, you name it. This is an amazing opportunity. Wait, what? You don’t seem as excited as I am. Let me explain why I see this as a big deal.

Whether we want to admit it or not, creating a compelling, immersive VR experience isn’t exactly second nature. Out of the box, school, garage, or however else we all get started, very few people have the technical, creative, AND organizational chops to pull together a full project from beginning to end. Don’t get me wrong, there is a LOT of great stuff from amazing shops on this site, and every title is pushing into new territory that is exciting to see. But just like every other technological revolution, there are going to be a good number of teams that will be able to create stellar screen shots, and probably a promising demo, and then sadly will flame out before that long promised epic gets fully released.

But that’s ok, while admittedly painful, here’s where it gets good again. Once other market segments get a grasp on what can be done, see how it can be applied, get some in-world time with those partial demos, they will finally GET IT, and become willing to take the risk to use VR for their training, education, or advertising experience. For years I worked to bring game mechanics to non-game environments, and for the longest time, no one wanted to “gamify” anything. “Not serious enough.” “If it’s fun, they aren’t learning.” Every day was pushing a giant rock up a long hill, Sisyphus, no matter how sure I was that I spoke the truth.

Then one day it was shown that Wii games helped rehabilitation patients happily complete all their physical therapy exercises. We discovered that game-like activities kept a student’s attention much longer and they absorbed additional knowledge. Many more examples emerged that showed game mechanics worked beyond just games. Suddenly, everyone wanted to bring in a gamification expert. I finally got to apply game design concepts to subjects as unique as safe exercise for new mothers and babies, responsible alcohol service training, even healthy eating habits. All of these projects sharpened my game design skills and gave me full project life-cycle experience that I’ve been able to apply to other richer and more unique experiences. Believe me, if you can make something a person hates somewhat enjoyable, you are on your way to making a game someone loves.

The way I see it, the more diverse experiences we all get to create, the more we will discover and develop the techniques to create the deepest and most compelling experiences ever seen. That’s what I want to do. How about you?

Here’s a quick list of places VR experiences are turning up lately. Who do you think is working on these now? And who do you think will be hiring them in a few years?

Oculus Rift – Pollen Preview

August 12th, 2015 § Comments Off on Oculus Rift – Pollen Preview § permalink

I wrote a quick post at The Rift Arcade about the game Pollen from Minefield Games. Check it out here. This one is built with Unity, so it’s even closer to my heart.

I love what will be possible with VR and AR tech in the coming years, and have been playing with different projects for a while.